Changelog

What changed, when it changed, and why it matters.

v2.19.7

2026-03-14

Fixed

  • Build/Buy items no longer fall through to CC/Other CAS. The sort rescue now uses the scanner's full keyword list as a fallback, catching kitchen islands, bathroom items, cribs, tapestries, fruit bowls, and more
  • Script files (.ts4script) no longer get sorted into deep subfolders. The game won't load scripts more than one folder deep, so they now stay with their creator folder
  • Added missing sort keywords: wall tiles, floor tiles, hyphenated tile variants, tapestry, bowl, crib, bassinet

v2.19.6

2026-03-14

Improved

  • Select All in Add Files: The Add Files modal in Profiles now has a Select All / Deselect All button that works with the search filter
  • Conflict badge color: Conflicts found badge in Check CC is now purple instead of amber for better visual distinction
  • Verdict filter in Check CC: Filter the file list by Broken, Conflicts, or OK to focus on files that need attention

v2.19.5

2026-03-14

Improved

  • Scan performance overhaul: Each .package file now opens once instead of up to three times. Massive I/O reduction for large mod folders, especially on external or slower drives
  • Smarter parallelism: Scanner caps I/O threads to 4 max instead of using all CPU cores. Disk-bound work was actually slower with more threads, especially on HDDs and USB drives
  • Broken CC analysis skips disk entirely: GEOM references are extracted during indexing and reused, so the CAS pass of broken CC analysis no longer reads files from disk
  • Scan speed indicator: Progress bar now shows files/second during indexing and analysis phases
  • Conflict protection: You can now protect individual files or entire conflict groups from being flagged

Fixed

  • Sort now skips folders starting with ! (like !Essentials and !!Overrides). These are treated as user-pinned and left alone
  • Basemental - Venue List.package now correctly groups with BasementalDrugs instead of being classified as CC
  • Bedroom furniture no longer misclassified as Beds (bedroom-dresser goes to Storage, bedroom-rug goes to Rugs)
  • Wallpapers, tiles, flooring, and wall panels now sort into proper Build/Walls and Build/Floors subcategories instead of Build Buy/Other
  • Wall and floor CC that the scanner missed as Build/Buy no longer falls through to CC/Other CAS
  • CAS mods like LORE skintones and More CAS Columns no longer misclassified as Build/Buy objects
  • Protected/whitelisted files properly excluded from conflict and duplicate groups

v2.19.3

2026-03-10

Added

  • CrashGuard: A new Decrypt-only companion mod that connects to SimSweep and feeds it live exception data while you play. Real-time feed of exceptions, connection status, session tracking, and a Repeat Offenders panel
  • Crash-to-scan correlation: Crash log entries now cross-reference suspect mods with your scan data, showing creator info, script update status, and dependency counts
  • Crash log mod badges with tooltips showing creator name and source .ts4script file
  • Source map built from .ts4script bytecode so crashes trace back to the right mod

Improved

  • Crash summaries now name the actual mod instead of giving generic descriptions
  • Dashboard cards always stack vertically and hide details at small window sizes
  • Sidebar reordered: CrashGuard appears above Profiles when detected

Fixed

  • Misleading red badges on crash log entries that had no actionable suspects
  • BetterExceptions section now hides when it has nothing useful to show

v2.18.0

2026-03-09

Added

  • Community Mod Status: After each scan, SimSweep anonymously shares broken mod data with the community. The dashboard shows live community stats, and files on the Browse page get badges showing how many other users have the same file flagged as broken
  • Community sharing toggle in Settings so you can opt out if you want. It's on by default
  • Error boundary: If something crashes inside the app, you'll get a recovery screen instead of a black screen. No more having to force-quit and relaunch

Fixed

  • Duplicate Discord download link was showing up in release notes

v2.17.7

2026-03-09

Changed

  • Renamed "Unsorted" folder to "Broken", which now only contains genuinely corrupt .package files that can't be read

Fixed

  • Script mods (.ts4script) no longer get dumped into an "Unsorted" folder. The sort system now matches scripts to their companion .package files and puts them in the same folder. Scripts without a companion are grouped by creator into Scripts subfolders
  • Sort issue reports sent to Discord now include a clickable link to the full report data instead of silently failing to attach files

v2.17.6

2026-03-09

Fixed

  • Decrypt key activation on systems where Windows Credential Manager is unavailable or broken (common on locked-down machines or certain Windows 10 setups). The app now falls back to an alternative encryption method
  • Re-activating a decrypt key that was already claimed (e.g. after reinstalling) no longer errors. It re-binds to your current machine instead

v2.17.5

2026-03-09

Added

  • Sort issue reporting: After organizing your mods folder, you can report problems directly from the app. It sends a snapshot of your folder structure and what got moved so we can diagnose sorting issues without needing you to describe your whole setup. No actual mod files are sent
  • TikTok link in the footer, linking to @simsweep_

Changed

  • Browser extension bumped to v1.1.0

v2.17.4

2026-03-07

Fixed

  • Live features (announcements, feature flags, community data) were silently failing in the production build because the app was connecting to the wrong backend. Everything now points at the correct server
  • Browser extension picks up ZIP downloads from CC sites again. Files inside the archive get auto-tagged with the source URL after your next scan

v2.17.3

2026-03-07

Added

  • Remote feature flags: Features like scan, sort, quarantine, malware detection, and more can now be toggled on or off instantly from the server without pushing a new build

Fixed

  • Production app was pointing to the dev backend instead of prod, so announcements and live data weren't reaching users

v2.17.2

2026-03-07

Fixed

  • Sort no longer tears apart organized mod folders: Mods with their own internal folder structure are now detected and left alone during sort
  • Sort collision resolution: When multiple files with the same name were sorted into the same folder, they could silently overwrite each other. Now tracks all planned paths so duplicates get properly renamed
  • Undo sort is more resilient: If a file is already back at its original location, undo counts it as success instead of failing
  • Recycle Bin artifacts (files starting with $R or $I) are now skipped during sort

v2.17.1

2026-03-07

Fixed

  • Conflict false positives from animation framework snippets: Animation packs sharing 1-2 common framework resources are no longer flagged as conflicting
  • Conflict false positives from cross-folder companion files: Same-creator detection now checks filename tokens in addition to folder names, so companion files split across different folders are recognized correctly
  • TSR files had a timestamp of 0, which broke sort-by-newest for TSR content

v2.17.0

2026-03-07

Changed

  • Folder organizer rewrite: Sort pipeline now works filesystem-first instead of building everything in memory. Handles large mod folders without running out of memory, with clearer progress indicators and a smoother flow

v2.16.2

2026-03-07

Fixed

  • Cross-type conflict false positives: Resources of different types (like a CAS item and a buff tuning) were being flagged as conflicts if they shared an instance number. Conflicts now only flag between resources of the same type

v2.16.1

2026-03-05

Fixed

  • Temporarily disabled the folder organizer while fixing how it handles mod ecosystems. Some mods that rely on specific folder structures were getting moved to the wrong location

v2.16.0

2026-03-05

Added

  • CC filter dropdowns in Browse: Because the new knowledge base has every tag mapped, the Browse tab now has dropdown filters for outfit category, age and gender, hair texture, hair length, colors, styles, shoe types, and more. Search your CC the way you'd browse a clothing site
  • Centralized knowledge base: Every resource type, body type, outfit category, style tag, color tag, and CAS category the game uses is now mapped and available for filtering and classification

Fixed

  • Black screen crash on launch: If you had a large mod folder and Patreon connected, the app could crash to a black screen every time you opened it. It was trying to load your last scan report on startup and the renderer couldn't handle it. The app no longer auto-loads old reports on launch
  • Scanner no longer eats your RAM: The scanner was loading entire .package files into memory across all CPU cores at once. Large files like merged CC or TSR archives meant multiple 200-500MB files in RAM simultaneously, causing lag, fan noise, and black screens mid-scan. Now it only reads about 50KB per file instead of the whole thing
  • TSR analysis and thumbnail cache use the same lighter approach: Both were doing full-file loads unnecessarily. Now they read just the parts they need
  • More invisible file types found: Body morphs, sliders, sim modifier presets, and skin tone textures were all being silently skipped. Built a complete knowledge base by going through actual game files and thousands of .package files to find everything that was slipping through

v2.15.10

2026-03-05

Fixed

  • More aggressive GPU disabling in safe mode for newer GPUs like the RTX 5060 Ti
  • Scan results no longer crash the renderer on systems with very large mod collections (10,000+ files)

v2.15.9

2026-03-05

Fixed

  • Safe mode now actually disables GPU acceleration, fixing black screen crashes caused by newer GPUs or incompatible WebView2 compositing
  • Added --safe-mode launch flag for users stuck on a black screen who can't access Settings

v2.15.8

2026-03-05

Added

  • Animations category: Animation and pose packs (WickedWhims animations, pose packs, idles) now have their own dedicated category instead of being mixed in with Mods. Like presets, animations can't be usage-tracked and are excluded from reclaim storage

Improved

  • Category descriptions in Browse tab: Each category chip now shows a description explaining what it means and what kind of files you'll find there
  • Safe mode now limits CPU usage during scans: When safe mode is on, indexing uses half your CPU cores instead of all of them. Helps if your computer slows down a lot while scanning large collections

Fixed

  • Build/Buy CC no longer misclassified as Mods: The scanner was using the wrong ID to detect objects, so every table, chair, candle, and piece of custom furniture was invisible and getting routed to Mods instead of Build/Buy
  • Presets no longer claim false usage detection: CAS Presets (body and face sculpts) can't actually be usage-tracked since the game bakes preset effects directly into sim data without storing a reference to the original preset. They sit in their own category now with an honest explanation
  • Animation packs, sliders, and sound mods no longer invisible: Hundreds of files were silently skipped during scans because they didn't match any detection heuristic. These now show up in scan results instead of vanishing

v2.15.7

2026-03-04

Improved

  • Indexing is way faster: Package indexing now runs in parallel across all your CPU cores. Cache rebuilds finish in a fraction of the time they used to
  • Game index diagnostics: The scanner now logs which game subdirectories it found and how many packages each one has, helping verify that expansion packs are being scanned

Fixed

  • Usage detection now scans all tray items: Previously only human sim tray items were scanned, meaning pet CC, baby CC, and NPC CC were invisible to usage detection. Now all tray item types are scanned
  • Preset-only files are properly classified: Preset packages (body and face sculpts) are now correctly identified and placed into their own Presets category instead of being mixed in with other CC types
  • Fewer broken CC false positives: Added validation to catch cases where the TGI block parser was reading garbage data. Files where most CAS Parts all report "missing" meshes are now skipped since that pattern means the parser is wrong, not the CC
  • MODL-only Build/Buy CC is no longer invisible: Packages containing only 3D model container resources were silently skipped. They're now properly detected as Build/Buy content
  • GEOM-only mesh packs no longer silently skipped: Packages with only mesh data but no textures were falling through all detection. They're now picked up as supplementary content

v2.15.6

2026-03-04

Added

  • Smarter conflict filtering: Conflict groups where all files come from the same creator folder are now automatically skipped, since they're almost always designed to work together
  • Scan timing in Conflicts page: The footer now shows how long the scan took and your cache hit rate

Improved

  • Scan performance diagnostics: Scan timing breakdown now shows how long each phase took (indexing, matching, classifying) along with cache hit rate
  • Broken CC severity levels: Broken files are now categorized as critical, moderate, or minor. Critical items sort to the top so you can focus on the ones that matter most
  • Severity badges in Browse: Broken files now show their severity level as a colored badge, and the chip row shows a count breakdown
  • Game index warnings: You'll now see a warning if the game index looks incomplete when viewing broken files
  • Faster conflict/duplicate scoring: Fixed an inefficiency where scoring was doing redundant work proportional to group size squared

v2.15.5

2026-03-04

Improved

  • Smarter conflict detection: Completely rewrote how conflicts are grouped. Unrelated mods that happened to share textures or meshes are no longer lumped together. Each group now only contains files that actually overlap on the same items
  • More conflicts caught: SimSweep now checks for tuning conflicts (interactions, buffs, traits, snippets) in addition to CAS and Build/Buy items
  • Conflict severity labels: Groups are labeled High, Medium, or Low based on how much overlap there is, so you know which ones to deal with first
  • Responsive dashboard: Cards now scale properly on smaller windows instead of getting cut off or cramped
  • Content sources stay fresh: Source info now refreshes from the server when you open the app, not just after scanning
  • Page memory: Conflicts and duplicates remember which page you were on when you click into a group and come back, or navigate to other sections and return

v2.15.4

2026-03-03

Improved

  • Saves are easier to tell apart: Slot numbers now show as "Save #8" instead of "Slot_00000008". Every save card always shows a subtitle with its slot number and last modified date, so saves with the same household name are distinguishable before renaming

v2.15.3

2026-03-03

Added

  • Custom save names: You can now rename saves in the Save Health tab. Click the pencil icon on any save card to give it a custom name. Names persist across sessions and show up everywhere, including the compare tab and batch analysis

Fixed

  • Black screen after scanning large collections: Users with 100K+ files were getting a frozen black screen after scans completed. Processing is now deferred across frames so the UI stays responsive, and the Browse page only loads when you actually open it
  • The "Share with friends" dropdown was pushing the dashboard content down instead of floating over it. It now overlays cleanly on top

v2.15.2

2026-03-03

Fixed

  • Source URLs can now be edited: Added an "Edit" button next to source links in the file preview modal so you can correct a wrong URL after saving it
  • Dashboard overflow on scaled displays: Users with Windows display scaling above 100% were seeing the health card and other dashboard content get cut off. The home page now scrolls when content doesn't fit
  • "Select all duplicates" now works: The button was selecting files behind the scenes but had no visual feedback and no way to act on the selection. Now shows a selection bar with file count, size, and a quarantine button
  • Fixed an issue where typing in the source URL input was impossible because the preview modal kept stealing focus after every keystroke

v2.15.1

2026-03-03

Added

  • Nexus Mods support: Added nexusmods.com to the Chrome extension's known CC sites list and frontend source badges

Fixed

  • Content sources auto-tagging bug: Archive matching was incorrectly tagging every unsourced file with the same download URL. Now only direct filename matches are used
  • Source tagging missing on some files: SHA256 hashes weren't being set for files in the root of the mods folder or more than one subfolder deep
  • Browse page filter dropdowns were getting cut off by the filter bar's animation wrapper

v2.15.0

2026-03-03

Added

  • Crowdsourced content sources: Files now show where they were originally downloaded from (TSR, Patreon, Mod The Sims, CurseForge, Tumblr, SimFileShare, etc). Source data is community-powered. Anyone can tag a file's download URL in the preview modal and other users can upvote it
  • Source badges on file cards: Files with a known source show a colored site badge directly on the thumbnail in the browse grid
  • Source info in preview modal: Double-clicking a file shows its community-sourced download link with a clickable "Open link" button and voter count. Files without a source show a "Tag source" button where you can paste the URL yourself
  • Chrome extension bridge: SimSweep now runs a lightweight localhost server that communicates with the SimSweep CC Source Tracker browser extension. When you download CC from any site, the extension captures the source URL automatically
  • Extension auto-resolution: Pending captures from the browser extension are resolved after every scan. Matched files get their source tagged without any manual work

v2.14.0

2026-03-03

Added

  • Malware scanning: Every .package and .ts4script file is hashed during scans and checked against a server-side database of known malicious files. Known malware shows up as a critical red alert with a "Quarantine All" button
  • Behavioral analysis for script mods: .ts4script bytecode is scanned for suspicious patterns like Discord webhooks, raw IP addresses, system directory access, and dangerous imports. Detections are scored to determine threat level
  • Community safe list: When a non-critical file gets flagged, you can mark it as safe. Once enough people mark the same file, it stops showing up for everyone
  • Malware detail modal: Click any flagged file to see its SHA256, every indicator that triggered, and what each one means
  • Threat badges on file cards: Files with detections show colored badges based on severity
  • Community reporting: Report suspicious files directly from the app. Reports go to an admin review queue

v2.13.3

2026-03-02

Fixed

  • Decrypt key activation was failing for all users because the API secret needed to authenticate with the key server was missing from release builds. Keys now work as expected

v2.13.2

2026-03-02

Added

  • Save badges on file cards: Used files show a blue badge with the save/household name. Files only found in your Tray show a subtle "Tray" badge
  • Category badges on file cards: Each card now shows a color-coded category label on the thumbnail
  • Risk badges on file cards: Mods show High/Med/Low risk badges when a game update is detected

Fixed

  • Build/Buy files missing from Browse page when save scanning was enabled. BB objects that weren't found in save data were incorrectly classified as "Unused" instead of staying in Build/Buy

v2.13.1

2026-03-02

Changed

  • Browse page redesign: Cards stripped down to thumbnail, filename, and type label. All detail badges moved to the preview modal for a clean photo gallery look
  • Filters hidden by default behind a toolbar button that slides the panel open on click
  • Grid/list toggle and thumbnail size controls merged into one compact button group
  • Preview modal now shows risk level, community status, dependencies, tray source, patch status, and new file indicator

Fixed

  • Decrypt key activation no longer crashes with a confusing parse error when authentication fails. Shows a clear message instead

v2.13.0

2026-03-02

Added

  • Cross-save usage aggregation: Save scanning now checks ALL save files in your saves folder, not just the most recent one. If you've used CC in an older save but not your latest, it'll still show as used
  • Per-save attribution: Used CC files found in a save show a blue badge with the household name (or "N saves" if found in multiple). Hover the badge for the full list
  • Save file filter: New dropdown in the Browse page filter bar lets you filter CC by which save file it appears in, showing household names instead of raw slot numbers
  • Save list in preview modal: Double-clicking a file that appears in multiple saves now shows each save name in the preview modal
  • Household name extraction: Save files are parsed for household names during scanning so display names are available automatically
  • Save scanning on by default for new users

v2.12.1

2026-03-02

Added

  • Scan diagnostics: Diagnostics clipboard report now includes detailed stats from the most recent scan for troubleshooting

Changed

  • Unused CC description: The tooltip now explains results are based on your CAS library and suggests enabling save scanning for better accuracy

Fixed

  • macOS compatibility: Added case-insensitive folder matching for Mods, Tray, and saves directories on case-sensitive APFS volumes
  • OS detection: Diagnostics now correctly report macOS instead of showing Windows on Mac systems

v2.12.0

2026-03-02

Added

  • Decrypt key system: A new way to unlock Decrypt features without Patreon. Keys are license codes that can be activated in Settings
  • Decrypt Key section in Settings: Enter and activate a key, view active key status, or deactivate your key
  • Key input on gate modal: "Have a key?" option on the Decrypt gate modal so users can activate a key right when they hit a locked feature
  • Dual access paths: Decrypt features now unlock through either Patreon OR a valid key

v2.11.5

2026-03-02

Fixed

  • 50/50 script exclusion: When "exclude scripts" was enabled, companion .package files in the same folder as .ts4script files were still being moved out. Now the entire script mod folder is kept together

v2.11.4

2026-03-02

Added

  • Discord link: Join Discord button in the app footer so you can hop into the SYVR server directly from the app
  • Dev logs webhook: Pushes to dev now auto-post to the #dev-logs Discord channel so Decrypt supporters can follow development in real time
  • Release notifications: New version releases auto-post to #modding-news with the full changelog
  • Changelog in releases: GitHub releases now pull their description from the changelog instead of showing a generic message

v2.11.3

2026-03-01

Added

  • Diagnostic report: New "Generate" button in Settings > Advanced that creates a snapshot of your system info (app version, safe mode status, OS, CPU, RAM, GPU, WebView2 version, mods/tray/saves folder stats, and drive free space). Copy it to clipboard and share it when troubleshooting issues

v2.11.2

2026-03-01

Fixed

  • Safe mode improvements: Added more aggressive GPU disable flags so safe mode fully eliminates hardware acceleration instead of just partially disabling it
  • Scan threading: Added CPU yields during tray scanning, save scanning, and TSR indexing phases so the scan doesn't starve the WebView process on lower-end systems or external drives

v2.11.1

2026-02-28

Added

  • Safe mode: New toggle in Settings under "Advanced" that disables hardware acceleration. If you're experiencing black screens or visual glitches after scanning, turning this on should fix it. Requires a restart to take effect

Changed

  • Analytics: Added lightweight usage tracking for key actions to help guide future development priorities

v2.11.0

2026-02-28

Added

  • Framer Motion animations: View transitions, staggered card entrances, smooth modals, and animated dropdown menus across the entire app
  • Founder theme: Exclusive gold/black theme for creators
  • Star rating system: Non-intrusive rating reminder with 1-5 stars. Ratings stored for future website use

Fixed

  • Bug report webhook: Fixed the Discord webhook failing when sending to a forum channel
  • Avatar dropdown UI shift: Fixed the entire UI shifting down when opening the profile dropdown

v2.10.0

2026-02-26

Added

  • Save Health module: Full save file analysis with health scoring, entity estimates (sims, households, lots, relationships), compression ratios, and pack detection
  • Save Health: Sim name extraction from save files using protobuf pattern matching. Save list shows household names instead of raw slot numbers
  • Save Health: Corruption detection with deep structural scan (DBPF header, index integrity, duplicate keys, zero-length resources, decompression checks)
  • Save Health: Named backups with custom descriptions, backup stats, and batch analysis across all saves
  • Save Health: Save comparison (Decrypt) with side-by-side diff of size, resources, health scores, and per-category breakdowns
  • Save Health: Growth history (Decrypt) with trend tracking across up to 50 snapshots per save
  • Save Health: Household browser (Decrypt) with collapsible household cards showing Sim names
  • Save Health: Auto-backup on save change and game launch (Decrypt), scheduled backups with configurable intervals
  • Save Health: Bloat detection for relationships, inventory, and Sim population with severity-based warnings
  • CasPart metadata parsing: Real metadata from CAS Part resources including body type, age/gender flags, and outfit categories
  • Age/Gender and Outfit category filter chips on the Browse page
  • Drag and drop for Check CC: Drop .package files or folders onto the dashboard to check them instantly
  • Dashboard redesign with Quick Actions bar, 50/50 card, Check CC drop zone, and Patreon feed
  • Mod Profiles (Decrypt): Save different mod loadouts and swap between them with one click
  • Auto-backup before patch (Decrypt): Automatic script mod backup when a game update is detected

Improved

  • Smarter conflict detection using body type and age/gender overlap instead of just resource key matching
  • Fewer false positive conflicts from files sharing textures but targeting different sims
  • Scan performance: Below-normal thread priority, I/O yielding, broken CC caching, game index caching, and metadata caching for significantly faster repeat scans

Changed

  • Patreon tier rename: "Operative" is now "Decrypt" and "Free Member" is now "Public" across the entire app
  • Save Health free tier expanded: Analysis, health scoring, quick backups, and export are now available to everyone

v2.9.0

2026-02-25

Added

  • Show in Explorer: Right-click any file card to open its location in your file manager
  • Double-click preview: Larger thumbnail preview with file name, size, category, and action buttons (Show in Explorer, Protect, Quarantine)
  • CC Type and Build/Buy Type filters on Used and Unused tabs
  • Shift+click range selection, Ctrl+A/D/I shortcuts, keyboard arrow navigation, and Delete to quarantine
  • Grid/list view toggle, export selection to CSV, and undo quarantine toast
  • Keyboard shortcut cheat sheet (press "?" on Browse page)
  • "New" badges on recently added files, hover preview zoom, quarantine count badge in sidebar
  • Live announcements ticker banner and first-time discovery hints

Improved

  • Folder dropdown is now scrollable with nested subfolder file counts and total size display
  • Filters persist between visits via localStorage

v2.8.0

2026-02-25

Added

  • Community Intelligence: Crowdsource mod compatibility data after game patches
  • Community badges on mod cards showing aggregated status reports
  • Smarter crash log parsing with structured analysis and human-readable summaries
  • Legal pages: Terms of Use, Privacy and Data, and Scan Accuracy

Fixed

  • App showing blank white screen after update: Community features now gracefully disable when the backend isn't reachable

v2.7.0

2026-02-24

Added

  • Mod risk profiling: Opens .ts4script archives, parses Python bytecode, and maps imports to risk tiers
  • Risk badges (High/Medium/Low) on mod cards with hover tooltips showing which game modules are used
  • Mod Tracker risk breakdown on the Patch Day dashboard card
  • Script analysis caching so repeat scans skip re-analysis unless a .ts4script file changed

v2.6.0

2026-02-24

Added

  • Classification overrides: Manually correct any file's category from the Browse page
  • Category labels on thumbnails (Used CC, Unused CC, Broken, Mod, etc.)
  • Selection overlay on thumbnails for clearer multi-select

Improved

  • Smarter Build/Buy detection, refined mod detection, and better merged file detection
  • Conflict severity levels (High, Medium, Low) based on resource overlap percentage
  • Stronger broken CC guardrails and better TSR detection
  • File size badges moved to thumbnails, filenames wrap to 2 lines, override UI polished

v2.5.0

2026-02-24

Added

  • CC dependency detection: Tracks which packages depend on meshes from other packages
  • Dependency badges and detail modals on file cards
  • "Has Dependents" filter in Browse
  • Delete confirmation warns about dependent files
  • Patreon connection feedback with status banners and error guidance

Fixed

  • Symlinked/junctioned Sims 4 folders now detected correctly
  • Manual folder selection works for non-standard paths
  • Custom folder path persists across restarts

v2.4.0

2026-02-24

Added

  • 12 Decrypt themes: Aurora, Noir, Retrowave, Nebula, Parchment, Prism, Twilight, Hologram, Darkroom, Glacier, Copper, and Overcast
  • Theme categories in Settings (18 free + 12 Decrypt)

Fixed

  • Quarantine button was permanently deleting duplicates instead of quarantining them
  • Broken CC no longer falsely flags your entire folder when the game index is incomplete
  • Update banner moved to sidebar button so it's visible on all themes
  • Patreon connection flow now has a timeout and cancel button instead of hanging

v2.3.0

2026-02-24

Added

  • Supporter spotlight: Rotating display of Patreon supporter names in the sidebar

v2.2.0

2026-02-23

Added

  • Product tour: Guided walkthrough for first-time users with spotlight overlays
  • Patch Day Mode (Decrypt): Detects game updates and shows which CC broke because of the patch
  • Live crash/error monitoring with desktop notifications
  • Share button for X, Reddit, Tumblr, and clipboard

Changed

  • Monochrome accent system: Removed green from interactive elements, now uses clean white/black accents across all themes
  • Glass buttons: All primary action buttons now use glassmorphism with frosted backgrounds and depth shadows
  • Glass cards made more translucent so background textures show through better
  • SimSweep logo watermark added to dashboard background
  • 50/50 Method now requires a free Patreon connection

v2.1.0

2026-02-23

Added

  • Broken CC detection: Finds missing mesh references, not just corrupt files
  • Game resource index: Scans your Sims 4 install to prevent false positives from EA meshes
  • Game install auto-detection via Windows registry (EA App, Steam, Origin)
  • "Analyzing CC" scan phase with progress indicator for broken CC detection
  • Broken CC count on Health Card and "Broken" filter chip in Browse

v2.0.0

2026-02-23

Added

  • Complete UI redesign with frosted glass design language and sidebar navigation
  • 18 built-in themes replacing the old light/dark toggle
  • 50/50 Method: Guided binary search workflow for tracking down broken CC
  • Quarantine system: Safe, reversible file removal to .simsweep-quarantine folder
  • Crash log analyzer with mod identification
  • Conflict and duplicate detection with paginated card grid and resolution UI
  • Desktop notifications for scan complete, new files detected, patch day alerts, and 50/50 rounds
  • macOS support with universal binary (Intel + Apple Silicon)
  • Non-blocking scanning that runs in the footer while you browse
  • Incremental scanning with result caching for faster repeat scans
  • 50/50 Method card on the dashboard for quick access